Make Math Moments Academy › Forums › Mini-Course Reflections › Assessment For Growth › Lesson 3.2: What Video Games Can Teach Us about Grading? – Discussion › Reply To: Lesson 3.2: What Video Games Can Teach Us about Grading? – Discussion
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I just finished reading “Building Thinking Classrooms” and the slow building of difficulty in video games makes me thinking of “thin-slicing” questions. They start easy so students can start to see patterns and strategies but build with a slight new challenge each time.
This also makes me think about the way that a lot of newer video games give very few instructions about how to play the game and lets the player figure it out in the early levels. I think of this as only giving my students the minimum information needed for them to get started on a task, and letting them figure out the rest. Drop in hints or point things out as needed, but let them discover how to play the game (find a strategy to solve the task).
Love this equating video games to learning! Works from so many different aspects.